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Red Dead Online is finally moving in the right direction

The first thing that happened to me when I put my spurs on and dived into Red Dead Online’s latest update was too cliche. While fiddling with the options to try and switch into the new Defensive mode, I was lassoed out of my idle animation and dragged helplessly through the mud towards a cliff edge.

Out of muscle memory, I hit pause and opened the map to find something interesting to do while my captors had their wicked way with me. I left that screen none the wiser to find myself sleeping with the fishes, a familiar horse’s head lying right next to me. Sorry, Jebediah.

Anybody who has spent a few minutes checking their phone or trying to coordinate a friend invite while playing Red Dead Online can most likely relate to that anecdote. Yet, jokes aside, it captures one of the game’s most rotten teething problems. Red Dead Online is notorious for senseless griefing that yields little reward. I get it though, I really do. There is some latent incentive to engage with the stunning environment, but there’s not enough to dissuade the instant satisfaction gained from getting gassed and laying explosives under an idle player’s horse.

The worst part is this devolution into sadistic chaos feels like a compromise for a lack of things to do. Here we have the most enrapturing open world of the past decade, but with a lack of meaningful pursuits it’s multiplayer offering devolves into a cocktail of outlaw constants: death and taxes.

The ingenuity of this salmon snatcher is evocative of the game’s grind-based economy.

As I’m writing this, another player has just waded into the water where I was left to mourn poor Jebediah. The cunning soul is abusing the geometry to push a salmon from the pool out onto the dry land with his legs. I must give him credit for the initiative involved, but his act is damning, evocative of a broken in-game economy that can’t necessarily be fixed by Rockstar’s current stratagem, which is to ply players with time-sensitive pots of gold to drag them back into the fold. There needs to be something to aim for that isn’t cosmetic, a wider set of goals to give this multiplayer experience some social definition, the likes of which can be seen in other modern multiplayer experiences like GTA Online and Sea of Thieves.